In retrospect you feel that crossing your master, the High Necromancer himself, may have been a bad idea. Now you’re locked up in an explosion-proof dungeon with other wretched goblins, and you know you’re in for a world of suffering.
The penal servitude consists of getting hands-on knowledge of explosive contraptions crafted by the High Necromancer’s enemies. You have to find out what sets them off and what kind of damage they can do, making it possible for your master to craft contraptions of his own. Your tools are a bag of sneaky tricks and unlimited, although painful, resurrections.
The only things you’ve got going for you are the measly bucks you can earn by doing the High Necromancer’s bidding, and the greed of your troll jailers. Hopefully you can bribe your way out of this miserable existence before the job costs you an arm and a leg.
Badaboom is a humorous card game for 3-5 players. The object of the game is to be the first player with enough gold coins to bribe himself out of the bomb research dungeon. To earn gold coins you have to find out how the bombs crafted by humans, elves, dwarves, gnomes and fairies work. The only way to do this is to make them explode. You earn gold coins each time you survive explosions or fulfill one of the High Necromancer’s secret missions.
During the game, players take turns tinkering with the current bomb and changing its characteristics. The bomb consists of an explosive core and a number of safety mechanisms. As long as it has at least one mechanism in it, it’s secure. When all mechanisms have been removed, it’s armed and will explode. Then you’d better make sure you’re not the one being killed in the explosion.